Sargasso

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The following archive is incomplete and unrefined due to an HREB (Human Research and Exploration Ban) from Representative "S" cosigned by several other representatives.


sargasso

fig 1.0 A picture of the Sargasso.

Description

The Sargasso, upon immediate observation, is akin to a landfill. The land spans out over 1.5 billion square miles.1 Within the upper troposphere of the Sargasso, a strange phenomenon occurs. Furniture and appliances materialize at random chance. These act as rifts that spew garbage and refuse into the Limspace. These rifts form as couches, washing machines, automobiles, and all sorts of objects, and from within them, litter spews forth in an unending flow. Some theories state that these rifts are one-way entrances tied to the baseline object they're imitating.

With the limited knowledge we have about the Sargasso, we have yet to uncover what lies at the bottom of it. The deepest documented valley did not reach sea level, leading to Sierra Forty-Three sending a request for a specialized vehicle.

After two expeditions, scouts discovered a total of thirty-three cities. Due to living off the refuse of baseline, the dwellers make the best of rusted metals and rotting wood. These were typically slums, occasionally appearing abandoned. Despite how run-down these settlements may have seemed, a perimeter of soldiers protected each one. Oddly, the soldiers are well-kept and sometimes even have proper military gear. Among the slums are easily spotted buildings that share the same level of polish and upkeep as the soldiers — notably appearing as town centers, factories that construct ships, and defensive forts around the cities' perimeters.

When compared, the dwellings of the slums next to the well-provisioned and maintained buildings and soldiers suggest a radical class disparity — or perhaps a powerful governing presence maintaining order here by brute force. Just as the soldiers are hostile to us, they may be keeping the people of the slums in line just as aggressively. It is unknown if the armed guards are there for civil protection or as something less benevolent.

The cities are difficult to enter as the soldiers are not friendly, nor do they speak any language known to the scouts. Other dangers, such as the airships, have caused the death of multiple explorers in the Sargasso. We have infiltrated one city named Visklija, found on a building in the center along with a map of the Sargasso.

The airships previously mentioned have two different types: Baggers and Pickers. Alongside these crafts, citizens of the Sargasso use ground vehicles known as Diggers.

Baggers

These airships have ring-shaped hulls made of metal and glass. They have a large plastic bag in the middle where they collect the objects that fall through rifts. The process is as follows: Baggers will fly towards rifts and latch onto them with large hooks. Once attached, operators fill the bag with refuse and send the freshly collected garbage to the nearest city.

The reason why they collect garbage is still currently unknown. Though many believe it's just a more efficient method than picking through garbage, it could have a deeper reason. Some have pondered why the need is so great if the cities don't use it to expand. Perhaps they are using them to look for something.

Pickers

These strange airships, appearing more biological than a machine, might be one of the most horrifying entities yet discovered within the endless piles of garbage. They have no pilot and fly as if sentient — a living machine that scours the plains of litter for treasures. Eight serrated mechanical legs sprout from the underside of their sleek, organic-looking hulls — which they use to lance the dunes of trash like angry wasps looking for a meal. The machinery attached to them is often shoddy, poorly welded together, and only adds to the question of whether or not Pickers are actually under control by the citizens of the Sargasso, or if it's an unspoken symbiosis between the man and the machine within this strange ecosystem. Within the mechanical legs lies lengthy metal pins atop powerful springs. These pins, upon agitation or command, can be launched at a target.

Diggers

These ground vehicles, unlike the last two, are made with cheap materials like rusted metal. The form is similar to a motorcycle with an additional shaded glass cover on the driver's seat. A shredding device has replaced the front wheel, used to flatten the land around settlements.

Due to the wear and tear of these vehicles, we can assume that they are for civilians.


S-43 Incident

When the Sargasso was first discovered, the experienced Tritan entered to collect information. For the first 6 hours in baseline time, nothing unusual had occurred. Once he prowled the first city, he tried entering and almost got caught by a soldier.

In the city of Visklija, Tritan had found the first town center. When he entered the city, the streets and buildings were vacant, but after around 30 minutes, the perimeter around the city started multiplying. Once realizing he couldn't escape, he sent the last update and hid in an alley.

Unfortunately, we believe Alpha Twelve—his radio companion—gave away Tritan's position.

After-Action Report

Upon the supposed death of Sierra Forty-Three—also known as Tritan—a group of ten volunteer scouts were subsequently referred to the Sargasso. These ten scouts went in without radio support and weapons, despite being offered. Their only orders were to confirm Tritan's status and report anything he didn't find initially.

Upon entering the Sargasso, the group immediately had issues. Miranda had dropped onto a rusted piece of metal, instantly killing her. Three scouts besides Miranda were separated from the group and are MIA. Upon reaching the city of Visklija, they found a perimeter set up around it.

Once inside the city, Tritan's body was found to be impaled with a spike. The group had lost two more scouts in the attempts to escape the Sargasso.

In conclusion, it appears that any further exploration into the Sargasso will lead to massive casualties. Due to this, the representatives have imposed an HREB.


A log detailing a specific member of the volunteer group can be found here.

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