The Apartments

rating: +22

24 votes (+23, -1) 4.7★

rating: +22+x

Level Classification

Difficulty 2/5 The Apartments are structurally sound, although there are potentially hostile entities throughout the level.
Entity Count 3/5 There are many entities in The Apartments, many of which are docile if not aggravated.
Chaos Gradient 1/5 Structural anomalies rarely occur, and if they do, they are usually limited to the walls or the floor.
Basset-Frazier Index 2/5 This level is, compared to other sections of quantum stable areas, relatively safe. Overall, it is one of the better levels in the quantum fluctuant series and is viewed as an end goal for many wanderers throughout the Backrooms.

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An image taken of a hallway in The Apartments.

Description

The apartment complex of The Apartments is a structurally insulated building with an unprecedented amount of interior space, housing a number of rooms beyond the scale of the complex's exterior. Large, but by no means infinite, the level has been roughly mapped out over time and physically stretches out into a multi-floored complex of long hallways, room clusters, and dark entity-infested corridors. Appearing to be intelligently designed, the complex contains replenishing food and resources, making it a highly contested location to settle down and colonize. Low-end estimates suggest a few thousand people could comfortably live here, high-end estimates suggest The Apartments has the physical space to sustain a colony of well over a hundred thousand individuals if thoroughly managed and supported by connecting levels.

However, due to casualties from the entity nests and frequent conflict occurring over the ownership of The Apartments, these population estimates are only suited for exercises of thought and little more. Rarely does the complex boast over several hundred residents at any time.

Curiously enough, the apartment complex of The Apartments can be thought of as a system 'hub' due to its connection to other levels. When within The Apartments, stairs are preferred when moving between stories, since the Elevators reach deep into the Backrooms System and can take you to a number of other levels. This fascinating (and extremely useful) transport between levels has added to the complexity of the ownership of the complex. Reliable intra-level transport can be regulated and extorted: a concept many envious brigands are acutely aware of. It is not uncommon for the ownership of the housing and elevators of The Apartments to trade hands, most often by force, at the hands of small militarized groups of raiders.

"Honestly, nine times outta ten these guys are just a bunch of cranked up wackos thirsty for some violence, hungry for a scrap of food. They're gonna take the level, discover just how big it is, figure out that they can't hold it, and tear themselves apart as they realize the only people left to fight are each other. Happens every time. Go to Boundless Retail, grab some buddies, wait a few days and go back and clean it up. Raider shitstains never expect the UNCB boys to come back and take what's ours from the scum of the outskirts. That's just how it is. Always will be."

— Viktor Feodosijovych, UNCB Citizen

Residents of The Apartments are 'on the grid' with access to a single Precursor Terminal within the level, situated in a room colloquially known as the Lobby, which also houses an entity better known as the Receptionist. The Receptionist is a docile and mostly unresponsive humanoid creature, only interacting with wanderers when handing out keys to the many rooms in the apartment. New residents are encouraged to seek out the lobby when they arrive — it's a harmless ritual to sign your name into the Terminal and ask the Receptionist for a room.

Anomalies:

While the physical layout of The Apartments never changes, the interior hallways and rooms are sometimes subject to what settlers often call glitches, which are periods where the floor and walls may fluctuate in their material composition. Examples of these anomalies might swap a carpeted floor with an assortment of uncovered wooden beams, or metal grating. Standard drywall halls may dissolve into bathroom tiles or sheet metal tunnels in patches and unstable grids. The nature, cause, and immediate effects of these anomalies are yet to be determined, although they have been deemed as minor inconveniences and not much else. In areas where an anomaly has deteriorated the components of the level, settlers are advised to avoid it and instead travel through more stable locations. Over time these affected areas will revert to their original state with no apparent residual effects.


Communities

▸⠀As of writing, the complex of The Apartments is under the ownership of a UNCB aligned colony of approx. 55 members. They have been working with groups in numerous levels1, moving citizens, materials, and supply chains via the elevator systems for trading purposes.


Entrances and Exits

Entrances

The Apartments can be entered in three ways. It can be entered through various apartment buildings found on The Ruined City, or can be entered through no-clipping in Neighborhood of Darkness. Certain elevators found in Boundless Retail can also access The Apartments.

Exits

You can exit The Apartments by entering an elevator found at the end of any hallway. This can take you to Boundless Retail or the Electrical Station. The Apartments can also be exited by entering the lobby and leaving through the pair of bronze doors in the room. That will take you to The Ruined City, exiting through a random apartment building.

More Levels:

Boundless Retail - (+38)

Attention Please - (+21)

The Darkness - (+20)

The Sub-Basement - (+19)

Zenith - (+8)

Restless Restaurant - (+19)

Electrical Station - (+13)

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