Plastic Purgatory

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LIMSPACE OVERVIEW


Preface

The limspace formerly known as “Plastic Paradise” fell from its place into Nadir when the model kit was accidentally knocked off its stand.1 The kit did not survive the fall and entering Plastic Paradise was no longer possible. As no one has returned from Plastic Paradise after the incident, exiting the limspace is also believed to be impossible now.

The limspace was declared lost until Vagrant “Sieben” uploaded a new document detailing the inside of Plastic Paradise after the fall into Nadir. They called the space “Plastic Purgatory” rather than Plastic Paradise, for the elements of Nadir mixed in with another fallen limspace had warped the limspace into something else.

Both the old Plastic Paradise and the Plastic Purgatory documents are displayed below. In addition, a report from Venturer Marco has also been attached to provide more insight into the world of Nadir, as information as detailed in Marco’s recount is scarce.


Survival Difficulty 2/5 Resource management is key to survival.
Hazard Level 1/5 Practically no hazards.
Chaos Rating 2/5 Space is mostly tame besides small fixes to destroyed pieces.
Basset-Frazier Index 1/5 A dull and quiet limspace.

LIMSPACE OVERVIEW


Description

The sky above is a perfect blue without a single cloud in sight. The sun is held directly above the city, beaming down light—eliminating the shadows that linger in corners. It emanates heat just enough to warm but not enough to scorch. Not a hint of wind graces the town. The leaves on the trees are static but always a verdant green. Likewise, the grass is pristine and unwavering. This would be a perfect day to spend relaxing at a park or exploring downtown with some friends and exchanging laughs. Every day here is perfect; this place is the Plastic Paradise—the ideal city.

This city and everything within is entirely made of plastic—from the skyscrapers to the individual cells in a blade of grass. Everything is masterfully crafted to appear utterly normal despite being plastic. Few would notice anything unusual until taking a moment to piece together everything. The air is stale and heavy, the grass stabs into the soles of those who would walk upon them, and the life found here is merely rigid replicas to fool outsiders into believing this to be an ordinary city.

The exact area of Plastic Paradise has yet to be fully explored as regardless of the distance from the origin ventured, everything continues on as plastic. Even the sky itself is plastic. There is no escape from the plastic.

All who enter the Plastic Paradise end up in the same building placed in the direct center of the first city. The building is a rich town hall with elaborate columns and many stairs. The hall has been converted into a camp for travelers thanks to its scale and positioning in the city. Many outside resources have been brought to the town hall to make it better suited for long-term housing. This includes the only soil one can expect to find in the Plastic Paradise. The building stands out amidst the plastic towers surrounding it because it has been used and added upon for centuries.

Zones

The first zone outside the town hall is called the Synthetic Skyscrapers. This zone contains skyscrapers and specialized buildings, such as banks and museums. Each building is completely furnished and has lifelike models of people one would expect to find within. Office workers smile at their cubicle desks, street vendors call out silently with their hands out, and tourists are bunched in flocks around attractions. However, no matter how much time goes on, the people remain frozen, for they are but plastic. One may be surrounded by smiling faces, but still isolated in the end. Parks with ponds and the sewer system with sewage are also present in this zone, but the liquids that would be present in their Baseline counterparts are instead plastic.

The outskirts of the Synthetic Skyscrapers slowly shape in the second zone—the Silent City. This zone mixes residential, commercial, and industrial zones and buildings. Notably, there are fewer plastic people. This zone is significantly larger than the Synthetic Skyscrapers. This section is considerably larger than the model scale of the city depiction.

The third and final zone is outside of the Silent City. This zone is the Forever Flats. As the name implies, this zone is primarily flat land. Occasional farms with fake crops can be found. The roads here are no longer the imitation asphalt roads of the other zones. Instead, the streets are broken gravel and dirt… still plastic. At the end of the zone, giant walls that climb into the sky are painted to display a world beyond. However, the walls are the end of the space. No attempts at crossing the wall have been successful.

The Plastic Puppeteer

The only entity documented within Plastic Paradise is an otherworldly and partially intangible being dubbed “The Plastic Puppeteer” by those who have encountered it. The Plastic Puppeteer only shows itself by controlling the plastic people of the cities. The bodies move as if attached to strings like puppets—sometimes contorting their parts in ways no human body should move. The Plastic Puppeteer’s true form has not been seen thus far.

The Plastic Puppeteer is mysterious in its actions. It has only ever been observed taking over the plastic people in specific circumstances. First, if a plastic person or animal is destroyed by a wanderer, The Plastic Puppeteer will take over all nearby plastic people and assault the wanderer until their death. The plastic horde stops only when the wanderer has been killed—-breaking themselves in their effort to chase and mutilate. Second, if any of the plastic environment, including plastic life, is broken, The Plastic Puppeteer grabs the broken pieces and takes them far into the false sky before replacing the parts to maintain the illusion. Third, The Plastic Puppeteer takes control of any dead bodies and brings them into the false sky, never to be seen again.

The Plastic Puppeteer is not a hostile entity. If you do not break anything, it won’t hurt you. The intelligence of The Plastic Puppeteer is unknown, but it has been seen using its puppets to speak in rough sign language to wanderers. The messages are all forms of greetings, warnings, and farewells. Complex conversations have not been formed with The Plastic Puppeteer.


ENTRANCES AND EXITS


Entrance

Entrance into Plastic Paradise is only possible using the Plastic Park model kit. This unique object has been passed between Keepers in Baseline. By placing your hand upon the designated spot on the kit, a near-instantaneous teleportation into the Plastic Paradise occurs.

Exit

Exiting Plastic Paradise is exceptionally easy. All wanderers have to do is walk back through the door they entered from. Doing this, wanderers will find themselves in The Rainy Refuge. From then on, it is a straightforward process to return to baseline.

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