this is where i get my drip 🥵🥵🥵
The basset fraiser index was 0.1/5. It was in correct so I changer it to 0.667/5
REMINDER: To get the correct basset fraizer index, you must add the difficulty, entity count, and chaos gradient and then divide the sum by 3. Any articles that do not follow this rule will be corrected by me.
This page was originally written by DrainedWell and Generic3. It was later heavily rewritten by myself and heavily edited by BanachTarskiPdx.
I find it amazing that people would try to settle here, how they haven't gone insane is anyone's guess. That said, this article is a lil different from the last time I was on the wiki, it's really cool.
-Wanderheil
I agree. Besides the article's advisement against settling in L1, the entrances and exits section states that there's no way into L1 except other universes. Besides contradicting later levels (such as the Cavity) which claim to have methods of returning to L1, this also implies that a settlement would be dependent on gathering the extremely scant supplies from L1 or subsisting on what people spawn in with from baseline. Neither seems feasible, and I wonder if the original idea was that readers are intended to notice this and speculate how outposts stock supplies. If that's the case I'd like to shore up the existing articles as far as entrances and exits go, but I'd like to make sure there's not a reason this hasn't been done yet before I do. I'll also post this in the forum to see if there's any consensus on the matter. Thanks!