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		<title>Brainstorming (new threads)</title>
		<link>http://liminal-archives.wikidot.com/forum/c-7075051/brainstorming</link>
		<description>Threads in the forum category &quot;Brainstorming&quot; - Share ideas for articles and brainstorm new ones.</description>
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		<lastBuildDate>Tue, 15 Sep 2026 06:10:38 +0000</lastBuildDate>
		
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				<guid>http://liminal-archives.wikidot.com/forum/t-16877577</guid>
				<title>Dinosaur Themed Limspace</title>
				<link>http://liminal-archives.wikidot.com/forum/t-16877577/dinosaur-themed-limspace</link>
				<description>I&#039;m new and I&#039;d love to share my ideas on a new limspace!</description>
				<pubDate>Tue, 02 Jul 2024 02:53:41 +0000</pubDate>
								<wikidot:authorUserId>9196647</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello, I'd like to propose my idea of a dinosaur themed limspace. I was on Google Docs and wrote down the following:</p> <ul> <li>Echo of dinosaur shrieks, cries, and roars can be heard</li> <li>No entities present</li> <li>Endless dinosaur themed indoor playground</li> <li>Messed up environment (dino claw marks, bites, etc.)</li> <li>Scarce lighting/very dark</li> <li>Footsteps large to small can be heard, yet the source is never seen</li> <li>Claustrophobic</li> <li>Scopophobic</li> <li>Strange paranormal activities</li> </ul> <p>I intend to put this into the Backrooms system. Please share your thoughts and if I should change anything to further my goal to make this a terrifying piece of writing. I intend to put a fun twist on common liminal areas such as a playground while keeping faithful to the established concept of the Backrooms.</p> 
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				<guid>http://liminal-archives.wikidot.com/forum/t-15797492</guid>
				<title>The Complex</title>
				<link>http://liminal-archives.wikidot.com/forum/t-15797492/the-complex</link>
				<description>Just wanting an opinion on a level idea</description>
				<pubDate>Tue, 11 Apr 2023 00:06:08 +0000</pubDate>
				<wikidot:authorName>the_void_consumes </wikidot:authorName>				<wikidot:authorUserId>8550111</wikidot:authorUserId>				<content:encoded>
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						 <p>So i am brand new, and i wanna just run and idea by the community to see if it was even worth doing a draft for.</p> <p>So i have this idea of an infinite apartment complex that starts out nice and somewhat safe, with the wanderer starting off in a more nice looking complex with modern apartments, and as you go through the level, you will start to encounter different areas and patches of the level that appear more rundown and ghetto with varying degrees of safety and quality of items. The safer parts of the level will still have level specific dangers and entities, and the more dangerous areas will have there own benefits for seeking them<br /> out and will, of course, have more extreme dangers. I also wanted to include a day and night cycle, having the environment change drastically as night falls and day begins.</p> 
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				<guid>http://liminal-archives.wikidot.com/forum/t-15739728</guid>
				<title>The Shadows are Gathering</title>
				<link>http://liminal-archives.wikidot.com/forum/t-15739728/the-shadows-are-gathering</link>
				<description>Just a quick idea!</description>
				<pubDate>Mon, 13 Mar 2023 18:04:53 +0000</pubDate>
				<wikidot:authorName>dracodiablo99</wikidot:authorName>				<wikidot:authorUserId>7945136</wikidot:authorUserId>				<content:encoded>
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						 <p>As I'm writing this, I'm pulling random stuff together just to see how it work.</p> <p>So, I'm starting with the fact that this is a desert. No plants are around, but entities abound. The air itself is an entity, and as wanderers breathe it in, <em>THINGS</em> crawl beneath their skin like some horror movie. When viewed with a light, the skin is deforming, as if maggots are crawling beneath the skin. It was once a beautiful city, and just before wanderers die, they see a vision of that. It's possible to leave this place, but you must be fast, as the air is toxic. The entities here are stronger than they usually are, because the air strengthens them. One out of every 1,000 wanderers will survive the air, and once that happens, they gain the ability to control shadows. Any kind of shadow, anything they want to do, they do. It takes imagination and practice. Once they gain control, the entities avoid the Shades (the ones who can control shadow) out of fear, and they can see clearly, as if it was day.<br /> <br /> <br /> Aside from that, I got nothing. I'd love some ideas from the rest of you!</p> 
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				<guid>http://liminal-archives.wikidot.com/forum/t-14564290</guid>
				<title>Backrooms Level idea</title>
				<link>http://liminal-archives.wikidot.com/forum/t-14564290/backrooms-level-idea</link>
				<description>I know it looks like a draft but it is not. I&#039;m just organizing different parts of my idea using a format and showing it here.</description>
				<pubDate>Tue, 15 Mar 2022 16:12:18 +0000</pubDate>
				<wikidot:authorName>jononono</wikidot:authorName>				<wikidot:authorUserId>6516945</wikidot:authorUserId>				<content:encoded>
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						 <p>Level n &quot;THE ROAD OF PAIN&quot;</p> <p>Difficulty: 5/5. THE ROAD IS TOO SLIPPERY!!<br /> Entity Count: 5/5. I AM HERE. I WILL END YOU!<br /> Chaos Gradient: 5/5. YOU WILL SUFFER!!<br /> Basset-Fraizer Index: 5/5. YOUR FATE IS SEALED!</p> <p>Description:<br /> LEVEL N IS AN INFINITE HIGHWAY COVERED IN BLACK ICE! YOU SPAWN IN A MOVING CAR WITH NO BRAKES. THERE IS A BUILT IN ALMOND WATER DISPENSER BUT YOU GOTTA GET IT WITH BOTH EYES ON THE ROAD!!</p> <p>The Narcissist:<br /> THAT'S ME!! I WILL END YOU!!</p> <p>Communities:<br /> B DO YOU REALLY THINK THERE ARE COMMUNITIES?</p> <p>Entrances and exits:</p> <p>Entrances:<br /> GO THROUGH A [insert gateway appearence here] IN LEVEL N-1 OR I WILL SEND YOU HERE!!!</p> <p>Exits:<br /> THERE ARE NO EXITS!!!</p> <p>This article seems to have been altered by the narcissist. Open original article?</p> <p>Y</p> <p>Opening file&#8230;</p> <p>Level n &quot;The Road of Fear&quot;</p> <p>Difficulty: 1/5. The road is only mildly slippery.<br /> Entity Count: 1/5. The only entity is the narcissist.<br /> Chaos Gradient: 0/5. Level n is not chaotic at all.<br /> Basset-Fraizer Index: 0.667/5. Level n is peaceful.</p> <p>Description:<br /> Level n is an infinite, mildly-slippery highway. You spawn in a moving car with no brakes. Despite the lack of brakes, the car can still be stopped via opening any of the car doors. The car will start moving again once all car doors are closed. This level is similar to <a href="http://liminal-archives.wikidot.com/level-6">Level 6</a> in the sense that no two wanderers can ever see each other in this level. The car has a built-in almond water dispenser which is activated by pressing a button.</p> <p>The Narcissist:<br /> The Narcissist is the name given to the only entity in Level n. It cannot be seen but it can be heard claiming that this level is far more dangerous than it actually is. It has also been heard saying that it is the only thing that matters in this level (hence the entity's name).</p> <p>Communities:<br /> There are no communities in level n.</p> <p>Entrances and Exits:</p> <p>Entrances:<br /> Going through a [insert gateway appearence here] in level n-1 leads to level n although many wanderers claim to randomly show up here.</p> <p>Exits:<br /> Occasionally, you can find a highway exit. Driving through the exit will transport you to level n+1.</p> 
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				<guid>http://liminal-archives.wikidot.com/forum/t-14532624</guid>
				<title>Middlerooms Levels 3-5</title>
				<link>http://liminal-archives.wikidot.com/forum/t-14532624/middlerooms-levels-3-5</link>
				<description>3-in-1! People need to brainstorm more.</description>
				<pubDate>Wed, 23 Feb 2022 18:54:27 +0000</pubDate>
				<wikidot:authorName>jononono</wikidot:authorName>				<wikidot:authorUserId>6516945</wikidot:authorUserId>				<content:encoded>
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						 <p>Level 3 &quot;Old timey&quot;</p> <p>Difficulty: 0/5<br /> Entity count: 5/5<br /> Chaos gradient: 1/5<br /> Basset-Fraizer index: 2/5</p> <p>Level 3 is like level 11 of the backrooms except it is older and it is always daytime. The houses have lots of supplies and entities are everywhere but they are friendly. While in level 3, your vision is black and white. (Level 11 of the backrooms looks black and white but that is probably just because the photos are black and white.)</p> <p>Entrances:<br /> Touch an old photo in level 2.</p> <p>Exits:<br /> Find a colorful spot to go to level 4.</p> <p>Level 4 &quot;Eighties to the new millennium&quot;</p> <p>Difficulty: 1/5<br /> Entity Count: 3/5<br /> Chaos Gradient: 1/5<br /> Basset-Fraizer Index: 1.667/5</p> <p>Level 4 is similar to level 3 but it is colorful and everything is from the 1980s-2000s. To get to the next level, find a futuristic spot to go to level 5.</p> <p>Level 5 &quot;The Future&quot;</p> <p>Difficulty: 0/5<br /> Entity count: 1/5<br /> Chaos gradient: 1/5<br /> Basset-Fraizer Index: 0.667/5</p> <p>Level 5 is a futuristic city with a (mostly) peaceful aura enveloping it. To go to the next level, find a stone corridor to enter level 6. You can also go back to level 3 by touching an old photo.</p> 
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				<guid>http://liminal-archives.wikidot.com/forum/t-14487131</guid>
				<title>Limspace idea</title>
				<link>http://liminal-archives.wikidot.com/forum/t-14487131/limspace-idea</link>
				<description></description>
				<pubDate>Mon, 14 Feb 2022 12:12:33 +0000</pubDate>
				<wikidot:authorName>jononono</wikidot:authorName>				<wikidot:authorUserId>6516945</wikidot:authorUserId>				<content:encoded>
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						 <p>Difficulty: 1/5<br /> Entities: 0/5<br /> Chaos gradient: 5/5<br /> Basset-fraizer index: 2/5</p> <p>It looks like a preschool but glitches pop in and out of existence nonstop and can appear anywhere. Touching the glitches doesn't cause too much harm. The worst they do is make small lesions on your arm. The limspace is accesible from Area 1 (which i believe is the HQ of the oculus initiative) but the entrance is hard to find and to get out you have to go through the front door which will lead to Area 3. I was thinking this limspace could be Area 2.</p> 
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				<guid>http://liminal-archives.wikidot.com/forum/t-14487125</guid>
				<title>Middlerooms Level 2 idea</title>
				<link>http://liminal-archives.wikidot.com/forum/t-14487125/middlerooms-level-2-idea</link>
				<description></description>
				<pubDate>Mon, 14 Feb 2022 12:11:06 +0000</pubDate>
				<wikidot:authorName>jononono</wikidot:authorName>				<wikidot:authorUserId>6516945</wikidot:authorUserId>				<content:encoded>
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						 <p>Level 2 &quot;Peaceful Blackout&quot;</p> <p>Difficulty: 1/5<br /> Entity count: 1/5<br /> Chaos gradient: 0/5<br /> Basset-fraizer index: 0.667/5</p> <p>Level 2 is a neighbourhood where it is constantly raining and the rain is made of fresh water. All of the houses are explorable but the houses appear to suffer from a blackout. Active lanterns, lit candles, and flashlights are scattered around the houses. The flashlights have an infinite battery life so it is reccomended you take those. Food and almond water can also be found in the houses.</p> <p>Communities:</p> <p>UNCB Outpost Stromausfall</p> <p>An outpost with 30-50 members. Currently recruiting new members.</p> <p>Entrances and exits:</p> <p>Entrances:</p> <p>Give a ticket to the ticket collecter and sit down.</p> <p>Exits:</p> <p>An office building may randomly appear before disappearing after 5 minutes. Entering the office building before it disappears will lead to an office buiding in baseline reality.</p> <p>Touching an old photograph leads to Level 3.</p> 
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