Level Classification
| Difficulty | 4/5 | Drowning and entities are the main hazards in level 24's pools. |
|---|---|---|
| Entity Count | 5/5 | Level 24 is known for having a four-arms infestation. |
| Chaos Gradient | 1/5 | Not many anomalies have been documented in Level 24. |
| Basset-Frazier Index | 3.333/5 | Level 24 is highly hazardous, despite containing the largest amount of drinkable water in the Backrooms. |
fig 1.0 ( One of Level 24's pools )
Description
Level 24, also known as The Hall of Pools, is an infinite space filled with pools and flooded rooms. Level 24 is known for having an infestation of Four-arms; their main hive is located on it as is planned to be destroyed. The water of this level is safe to consume as long as the pool is clean. The main danger of the water is that uncatalogued entities have been known to take anything that falls in, consuming it without hesitation. Human habitation has been deemed possible despite the hazardous environment of Level 24. Pipes align the walls of every room on this level and also has some broken pipes that causes flooding
The Dry pools
The Dry pools are rooms where the pools are desolate of water. These rooms are considered safe zones, with entities being repelled by them for reasons unknown. pipes also align the walls of these rooms however, they are blocked by random items. Removing the items from the pipes is highly discouraged due to the water pressure inside of them.
Communities
The Citizens of Level 24
The Citizens of Level 24 is a prominent group of approximately 40 members. The group attempts to establish a permanent base on level 24, being willing to supply wanderers with food and water.
Entrances and Exits
Entrances
After exiting Level 23's void, it's expected you'll wake up in Level 24, or, on rare occasions, you may be able to enter it from Level 22 through unknown means.
Exits
You can exit Level 24 through a fire exit door, which leads to Level 25
