Collapsing Sprawl

rating: +13

13 votes (+13, -0) 5★

rating: +13+x
Survival Difficulty 1/5 Little challenge to find here.
Hazard Level 0/5 Nothing to interact with.
Chaos Rating 2/5 Gradual deterioration at the edges.
Basset-Frazier Index 1/5 It'll be gone soon.



Daytime Sprawl

The Sprawl is dull, desolate and dead, and has always been. The suburbs stretch outward, rows of simple houses, each indistinct. There are parks and miscellaneous community centers scattered throughout the Sprawl, but all are completely empty. The Sprawl is always exceptionally quiet. You will find no people, not even other wanderers, and there is no animal life. There are no birds, squirrels, or even any bugs. You are entirely alone.

The windows of houses are foggy, but one can always see the silhouettes of people inside. Their conversations are muffled to the point that no words can be discerned. These figures never leave their homes, and you cannot draw their attention. It is impossible to enter the houses; the doors and windows are sealed shut, and there are no other openings.


Nighttime Sprawl

During the day, a dull sun hangs in the sky. At night, there is no moon, and there are no stars. The nights are cold, often freezing, but there is never any wind. One can remain in the Sprawl indefinitely, without needing sustenance, endlessly wandering without aim, passing the same houses, walking the same streets, nothing to discover, nothing to learn — simply, without purpose.

The urban center, with its glass towers, always looms in the distance, no matter how far. You must make your way there, eventually.



The Urban Center

The city is dense and typical, and similarly devoid of life. The buildings are empty, all lights are turned off, and no people can be seen through the ground-floor windows. It is possible to peer into the apartment high-rises with a telescope and see figures through the fogged windows. They never leave their rooms.

Many vehicles drive around the city; no people ever enter or exit them. The windows are opaque and are always rolled up. These cars cannot be damaged, and if an object is placed in their way, they will simply stop. If you follow one of these cars, it will eventually leave the city and begin to travel through the suburbs. The car will drive aimlessly, forever, passing the same streets again and again.

Traveling directly away from the city will eventually lead to the edge of the suburbs. Here, the world ends abruptly. All that lies beyond is a gray void. The ground slowly crumbles away, plunging structures into the dull abyss. If ground continues to be lost at the current rate, it is estimated that the entire limspace will be destroyed within 20 years; by 1995.


The Sprawl can only be entered from its respective doorway within the Lone Tower, which leads to an arbitrary doorway of similar size on the front of a building or home in the suburbs. After stepping through, the door will close on its own and become sealed.

One must exit through the occasional subway entrances that descend from the surface walkways in the city. Returning to the Sprawl through these passageways is not possible. The exits commonly lead to the Farm, the Factory and the Dark Corridor.

Update Notice (1983)

The collapsing has accelerated in recent years. The suburbs are almost entirely gone. The doorway in the Lone Tower now leads directly into the city.

Update Notice (1985)

The nights have grown longer, the days have grown darker, and the skies have become ever so slightly red in color.

Update Notice (1987)

The suburbs are entirely gone, and most of the city is gone as well. There are only three city blocks left. The Sprawl is now being abandoned for safety.

Update Notice (1988)

The doorway into the Sprawl is no longer functional.

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